SPY Board Game
Game Design
Pima College West
October 2017
SPY was a collaborative design for understanding the concept of concealment. Four players choose a job title, and one is randomly chosen as an enemy spy who must gather information and escape before being caught.
The color palette is limited to shades of green and bright yellows and oranges, with few blue hues present. Shapes are simple, and shades are flat, two-dimensional. Such content could be overlaid on a satellite image or projected on a HUD, conceptually designed as resource-friendly and efficiently run on whatever equipment the graphic is being displayed on. The result is an austere, utilitarian, high-tech militaristic aesthetic.
The board game’s layout uses an actual American brigade marshaling area as reference. The layout was formatted so players can move square by square depending on a die.
An access card system is a major component of gameplay, as only players’ can access locked areas corresponded to their job titles.

